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Of evil lairs, old and new

Posted by Christopher Shea  May 18, 2009 10:29 AM

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worldofwarcraft.jpg
Old-school lair: from World of Warcraft

At BLDGBlOG, Jim Rossignol guest-posts on the aesthetics and hermenautics of "evil lairs." These enemy redoubts, a staple of a certain genre of video game (not to mention fantasy fiction), have tended to draw on architectural cues from Old Europe, chiefly variations on the Gothic. Those cues are starting to feel played-out, Rossignol suggests, and lair design is moving in fresh directions. With Architectural Digest unlikely to cover this trend, Rossignol offers his own survey of some of the architectural modes being embraced by today's virtual overlords and mutant-alien colonizers.

halflife2.jpg
A late-model lair: from Half-Life 2
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